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If you want this to remain a dog eat dog, lord of the flies hellscape, hey, dismissing the idea that people have a right to profit from their labor when their labor is clearly enhancing your life (or you wouldn't be using their stuff for free while sneering at the idea that this is a problem for them) is an excellent way to accomplish that.
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It's not only a travesty of justice, it's an excellent way to make sure all your best and brightest people are trying to figure out how to make a buck, even if it means screwing other people and even it means doing work that is less valuable to humanity than what they might otherwise do. A lot of amazing things get done because someone dreamed it up off the clock without the constraints of an employer or client telling them what to do.īut it is a travesty of justice to act like those things should be given for free and the creator has no right to have that come back to them as financial prosperity. I try to make similar points at times, though I'm usually talking about writing and content creation and I'm a woman and a writer and poor, so people feel pretty free to be openly dismissive and disrespectful and act like my expectation that I should somehow be able to support myself if I am doing good work is a laughably stupid expectation and, at the same time, I'm an extremist nutter if I start using phrases like "that amounts to an expectation of slave labor."
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If you oppose intellectual property rights, it's important to work productively towards creating a world without it in which developers can work on a piece of software as their job and still have a livelihood, not joke about them not standing to lose anything through piracy. I'm not saying you don't do this, I'm well aware of your contributions to open source, for example. Sure, maybe the developer doesn't have an abstract right against copying the game, and it is true that they have not lost copies of the game when it is copied. What's it's critical of is the blithe way in which people dismiss concerns with statements like "no one has lost anything". My comment isn't intended to be positive or negative on the whole towards piracy (I do sometimes pirate things). The intern no longer has enough money to feed their family, and their children go hungry that month. Because of the unexpected lack of sales, the developer has to fire the intern.
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Suddenly the console becomes possible to emulate, and most of the people who would have bought the game play a cracked and pirated version on an emulator instead. They release a game developed together for a console. Suppose an indie developer working alone hires an intern. > No one has lost anything when a game is copied. Honestly, I'm pretty sure it'd violate the DMCA DRM protections in the US (you'd have to dump some crypto keys and provide them to an E元 reimplementation, like Exosphere, to run anything below the kernel). > IANAL, but in the US at least, I think every person would need to buy their own Switch and dump the software themselves for it to be even remotely legal. To make it work on a jetson, you'd only have to replace a handful of services to make it work. HorizonOS is a microkernel, and all the components are fairly well separated. The kernel however runs absolutely fine with zero modifications required. And then you'd probably need some more modifications to get joycons to work (how do you sync them without a rail), etc. The pinmuxing between the two devices is different, so you'd need to modify that at least. It's definitely possible, *but* it requires modifications to the OS services, otherwise you'll just fry the Jetson (that was a lesson learned the hard way.). I attempted this a while ago, running the Switch OS (Horizon/NX) on a Jetson TX1.